MINDSETOngoing practice

Embrace Randomness and Change

Stop fighting uncertainty; build the resilience to recover from whatever comes

Problem it solves

identity and fear"]

Best for

["Organizations going through mergers, rapid growth, or market disruption","Leaders whose teams resist change even when everyone agrees change is needed","Creative environments where the path to the final product is inherently unpredictable","Post-acquisition cultures struggling with identity and fear"]

Not ideal for

["Teams in genuine crisis that need stability before they can absorb change philosophy","Highly regulated environments where change processes must follow strict protocols","Individuals who have not yet developed baseline competence in their current role"]

Overview

Why this framework exists

Catmull learned the hard way that promising stability is one of the dumbest things a leader can do. After Pixar's acquisition by Disney, he assured employees that Pixar would not change. For the next year, every normal organizational adjustment was met with accusations of broken promises. He had to give the 'of course we will continue to change' speech three times before it sank in.

The deeper insight is that fear of change is innate, stubborn, and resistant to reason. Even in organizations where everyone intellectually agrees that adaptability is essential, the emotional instinct is to cling to what is known, like players in musical chairs refusing to leave their seat. This resistance multiplies in groups: individual flexibility gets overwhelmed by collective conservatism because interconnected processes and mental models create inertia.

Catmull's prescription is not to fight randomness but to appreciate it. Uncertainty is the ground on which creativity occurs. Rather than reaching for illusory certainty and stability, leaders should build the organizational capacity to recover quickly when unexpected events occur. The goal is not to prevent surprises but to respond to them constructively.

Core principles

6 total
  1. Fear of change is innate and stubborn; it cannot be reasoned away with a single speech
  2. Randomness is not the enemy of creativity; it is the ground on which creativity occurs
  3. The desire for stability is a false goal that leads to rigidity and decline
  4. Organizations are always more conservative than the individuals within them
  5. Do not make stability a goal; balance is more important than stability
  6. The job of leadership is not to prevent risk but to make it safe to take risks

Steps

5 steps
  1. Never promise stability
    Resist the temptation to reassure teams by promising things will stay the same. Instead, explicitly normalize change as a constant. Tell people that the organization will always be evolving and that their role is to evolve with it.
  2. Separate the fear from the fact
    When people resist a change, investigate whether their objection is about the specific change or about fear of change in general. Often the stated concern is a proxy for deeper anxiety. Address the underlying fear directly rather than just debating the surface-level issue.
  3. Build recovery capacity rather than prevention systems
    Rather than trying to anticipate and prevent every possible disruption, invest in the organizational muscle to respond quickly when unexpected events occur. Maintain financial buffers, cross-trained teams, and flexible processes that can adapt to surprises.
  4. Distinguish between valuable traditions and mere habits
    Not everything the organization does is worth preserving. Regularly evaluate whether practices are still serving the mission or just providing comfort. Protect the principles while allowing the specific implementations to evolve.
  5. Repeat the message persistently
    Catmull had to give his 'change is normal' speech three times before it took hold. Cultural messages about embracing uncertainty need constant reinforcement because the human instinct toward stability continuously reasserts itself.

Examples

1 cases
The evolution of Up from floating castle to balloon house

Pete Docter's film Up went through radical changes during development. The first version featured a castle floating in the sky with two princes competing for inheritance. This concept could not be made to work because audiences could not empathize with spoiled princes in a strange floating world. The story was rebooted multiple times, eventually becoming about an elderly widower who flies his house to South America using balloons. Each version was completely different from the last.

OutcomeUp became one of Pixar's most emotionally rich and critically acclaimed films. The willingness to completely abandon previous versions rather than clinging to them allowed the story to find its authentic emotional core.

Common mistakes

2 traps
Promising that things won't change
Catmull calls this one of the dumbest things he ever said. Any promise of stability becomes a weapon against necessary adaptation. Every subsequent change, no matter how routine, gets framed as a broken promise, making leadership look dishonest.
Confusing consensus with action
Getting everyone to agree that change is necessary does not mean change will happen. Organizations have enormous inertia. Even when every individual agrees, the interconnected processes, habits, and mental models resist movement. Leaders must provide persistent energy to overcome collective inertia.

Origin story

How this framework came to be

The framework crystallized during the Disney-Pixar merger in 2006. Catmull's well-intentioned promise that 'Pixar would not change' became a weapon used by fearful employees to resist any adjustment, even ones completely unrelated to the merger. He observed that even routine changes like leasing a new office annex were attributed to Disney's influence. The experience taught him that people will project their fear onto any available cause and that leaders must actively normalize change rather than promise to prevent it.

Source

Traced to primary
Source · BOOK
Creativity, Inc.
Ed Catmull & Amy Wallace · 2014
Open source →

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